Soon after entry into High Fidelity, an unexpected value of working with beta software becomes apparent – moments of glitch offer a terrain of unpredictable interactivity. Surprising spatial moments and shifts in physics, embodiment, and interactivity can be a dynamic tool for producing uncertainty. One’s environment can suddenly open into a void, and one’s body can float, flicker, or twist. A perpendicular trajectory of research has developed around the loss of control in VR. A series of screen recordings document these moments.