Modeled Behavior (part II)

To learn about a hug one must actually experience a hug. Without wrapping your arms around a body, descriptions, visualizations, and models fall short. In parallel with plastic scale models, I am rendering body-scale models for viewers to interact with physically. The initial iteration of these huggable data is a mobile AR application. A small … More Modeled Behavior (part II)

Modeled Behavior (part I)

I have been investigating virtual intimacy: To create a prototype of virtual intimacy, I needed to locate bodies in virtual networks and render them visible. I also had to take the networks themselves into account. I began with my social media network, asking my Facebook friends to physically gather and hug one another. I photographed … More Modeled Behavior (part I)

Ghost Bodies

Virtual reality has a cultural connection to the supernatural; if the virtual is immaterial, then the supernatural might thus be virtual. Ghosts and specters are tangible insofar as they move from an immaterial origin to reside in physical space. The crux of gothic drama is the paranormal’s visibility or tangibility in our space. While there, … More Ghost Bodies

Genealogies of the New Aesthetic

Christiane Paul and Malcolm Levy

Whether or not you believe in the theoretical and art-historical value of the concept of a New Aesthetic – and the related buzz surrounding the labels of post-digital, post-Internet, post-medium – their rapid spread throughout art networks testifies to a need for terminologies that capture a certain condition of cultural and artistic practice in the early 21st century … More Genealogies of the New Aesthetic

Put It On Your Face

I remember using a View-Master toy as a child. I can recall being in kindergarten and holding the red plastic viewer to my face, and looking at a forest. My memory is decidedly not of the illusionistic sense of depth achieved via stereoscopy. In fact my first association with these toys is their object-ness, not … More Put It On Your Face